Diablo 4 Tempering Stats & Affixes (2024)

Table of Contents
Natural Resistance Barbarian Protection Barbarian Recovery Barbarian Strategy Blood Endurance Frost Cage Nature Magic Wall Profane Cage Pyromancy Endurance Rogue Cloaking Rogue Recovery Shapeshifting Endurance Wordly Endurance Natural Motion Barbarian Motion Druid Motion Necromancer Motion Rogue Motion Sorcerer Motion Natural Finesse Cutthroat Finesse Marksman Finesse Scoundrel Finesse Specialist Evolution Trickster Finesse Arsenal Finesse Berserking Finesse Blood Finesse Bone Finesse Companion Finesse Conjuration Finesse Demolition Finesse Earth Finesse Frost Finesse Profane Finesse Pyromancy Finesse Shadow Finesse Shapeshifting Finesse Shock Finesse Storm Finesse Summoning Finesse Wordly Stability Agility Efficiency Brawling Efficiency Companion Efficiency Conjuration Efficiency Druid Invigoration Imbuement Abundance Necromancer Efficiency Necromancer Invigoration Rogue Invigoration Sorcerer Stability Subterfuge Efficiency Ultimate Efficiency-Barbarian Ultimate Efficiency-Sorcerer Weapon Attunement-Barbarian Weapon Attunement-Necromancer Weapon Mastery Efficiency Wrath Efficiency Profane Innovation Alchemist Control Sorcerer Control Companion Innovation Barbarian Control Daze Control Natural Schemes Thorn Army Thorn Body Wordly Fortune Elemental Surge Bone Augments Summoning Augments Blood Augments Shadow Augments-Decay Shadow Augments-Execution Basic Augments-Rogue Core Augments-Rogue Trap Augments Frost Augments Pyromancy Augments Shock Augments Storm Augments Earth Augments Werebear Augments Werewolf Augments Berserking Augments Furious Augments Bleed Augments Sandstorm Augments Wasteland Augments

Diablo 4 Tempering Stats & Affixes (1)

Diablo 4 Tempering Stats & Affixes (2)

  • Natural Resistance

    Tempering Manual • Every Class

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [36.5-50%] Fire Resistance

    [36.5-50%] Lightning Resistance

    [36.5-50%] Cold Resistance

    [36.5-50%] Poison Resistance

    [36.5-50%] Shadow Resistance

  • Barbarian Protection

    Tempering Manual • Barbarian

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [1-2] to Imposing Presence

    [1-2] to Martial Vigor

    [1-2] to Guttural Yell

    [1-2] to Defensive Stance

  • Barbarian Recovery

    Tempering Manual • Barbarian

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [41.5-55%] Lunging Strike Healing

    [1-2] to Raid Leader

    [1-2] to Invigorating Fury

  • Barbarian Strategy

    Tempering Manual • Barbarian

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [10.5-15.0%] Ground Stomp Cooldown Reduction

    [8-10%] Iron Skin Cooldown Reduction

    [6-8%] Challenging Shout Cooldown Reduction

  • Blood Endurance

    Tempering Manual • Necromancer

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [52-70%] Chance for Hemorrhage to Form Blood Orbs

    [21-30%] Blood Orb Healing

    [10.5-15%] Blood Mist Duration

    [6-8%] Blood Mist Cooldown Reduction

  • Frost Cage

    Tempering Manual • Sorcerer

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [15.5-20%] Frost Nova Cooldown Reduction

    [21-30%] Chill Slow Potency

    [1-2 ] to Cold Front

  • Nature Magic Wall

    Tempering Manual • Druid

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [15.5-20%] Cyclone Armor Cooldown Reduction

    [8-10%] Earthen Bulwark Cooldown Reduction

    [31.5-45%] Cyclone Armor Size

    [15.5-20%] Earthen Bulwark Duration

  • Profane Cage

    Tempering Manual • Necromancer

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [26.5-40%] Blight Slow Potency

    [29-42.5%] Corpse Tendrils Duration

    [1-2] to Crippling Darkness

  • Pyromancy Endurance

    Tempering Manual • Sorcerer

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    Lucky Hit: Up to a 5% Chance to Heal [873-1175] Life

    [10.5-15%] Flame Shield Duration

    [1-2] to Warmth

  • Rogue Cloaking

    Tempering Manual • Rogue

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [8-10%] Concealment Cooldown Reduction

    [15.5-20%] Concealment Duration

    [1-2] to Agile

  • Rogue Recovery

    Tempering Manual • Rogue

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [23.5-32.5%] Flurry Healing

    [1-2] to Siphoning Strikes

    [1-2 ] to Mending Obscurity

  • Shapeshifting Endurance

    Tempering Manual • Druid

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [8-10%] Blood Howl Cooldown Reduction

    [6-8%] Debilitating Roar Cooldown Reduction

    [10.5-15%] Debilitating Roar Duration

    [1-2] to Nature's Resolve

  • Wordly Endurance

    Tempering Manual • Every Class

    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)

    [353-504] Maximum Life

    [10.5-15%] Total Armor

    [5-7%] Dodge Chance

  • Natural Motion

    Tempering Manual • Every Class

    Slots: Boots, Amulet (+50%)

    [8-12.5%] Movement Speed

    [13.5-22.5%] Movement Speed for X Seconds After Killing an Elite

    [6-8%] Mobility Cooldown Reduction

    [13-17.5%] Evade Cooldown Reduction

  • Barbarian Motion

    Tempering Manual • Barbarian

    Slots: Boots, Amulet (+50%)

    [8-12.5%] Movement Speed

    [13.5-22.5%]Movement Speed for [4] Seconds After Killing an Elite

    [13-17.5%] Lunging Strike Range

    [8-10%] Charge Cooldown Reduction

    [8-10%] Leap Cooldown Reduction

  • Druid Motion

    Tempering Manual • Druid

    Slots: Boots, Amulet (+50%)

    [8-12.5%] Movement Speed

    [8-10%] Trample Cooldown Reduction

    [4-6] to Digitigrade Gait

  • Necromancer Motion

    Tempering Manual • Necromancer

    Slots: Boots, Amulet (+50%)

    [8-12.5%] Movement Speed

    [13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite

    [29-42.5%] Movement Speed during Blood Mist

  • Rogue Motion

    Tempering Manual • Rogue

    Slots: Boots, Amulet (+50%)

    [8-12.5%] Movement Speed

    [57.5-80%] Movement Speed from Blade Shift

    [2.5-4%] Movement Speed per Dark Shroud Shadow

    [46.5-60%] Shadow Step Duration

    [2-3] to Stutter Step

  • Sorcerer Motion

    Tempering Manual • Sorcerer

    Slots: Boots, Amulet (+50%)

    [8-12.5%] Movement Speed

    [13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite

    [8-10%] Teleport Cooldown Reduction

  • Natural Finesse

    Tempering Manual • Every Class

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [31.5-45%] Damage

    [47-65%] Damage to Crowd Controlled Enemies

    [62.5-85%] Damage to Close Enemies

    [88-115%] Damage to Distant Enemies

  • Cutthroat Finesse

    Tempering Manual • Rogue

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [41.5-55%] Vulnerable Damage

    [41.5-55%] Cutthroat Damage

    [9-11%] Cutthroat Attack Speed

    [4-6%] Cutthroat Critical Strike Chance

  • Marksman Finesse

    Tempering Manual • Rogue

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [62.5-85%] Critical Strike Damage

    [41.5-55%] Marksman Damage

    [4-6%] Marksman Critical Strike Chance

    [114-150%] Rain of Arrows Damage

  • Scoundrel Finesse

    Tempering Manual • Rogue

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [47-65%] Damage to Poisoned Enemies

    [47-65%] Damage to Trapped Enemies

    [62.5-85%] Imbued Damage

    [72.5-95%] Trap Damage

  • Specialist Evolution

    Tempering Manual • Rogue

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [26-35%] Damage per Combo Point Spent

    [26.5-40%] Chance for Rain of Arrows Waves to Cast Twice

    [21-30%] Stun Grenade Size

    [16-25%] Shadow Clone Duration

    [26-35%] Inner Sight Duration

  • Trickster Finesse

    Tempering Manual • Rogue

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [144.5-185%] Shadow Step Damage

    [144.5-185%] Dash Damage

    [114-150%] Shadow Clone Damage

    [82.5-105%] Stun Grenade Damage

  • Arsenal Finesse

    Tempering Manual • Barbarian

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [41.5-55%] Damage with Two-Handed Bludgeoning Weapons

    [41.5-55%] Damage with Dual-Wielded Weapons

    [41.5-55%] Damage with Two-Handed Slashing Weapons

    [82.5-105%] Damage when Swapping Weapons

  • Berserking Finesse

    Tempering Manual • Barbarian

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [41.5-55%] Damage while Berserking

    [82.5-105%] Damage while Wrath of the Berserker is Active

    [62.5-85%] Damage while War Cry is Active

    [62.5-85%] Critical Strike Damage

    [41.5-55%] Vulnerable Damage

  • Blood Finesse

    Tempering Manual • Necromancer

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [9-11%] Blood Attack Speed

    [41.5-55%] Blood Damage

    [62.5-85%] Blood Overpower Damage

    [41.5-55%] Damage while Fortified

  • Bone Finesse

    Tempering Manual • Necromancer

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [41.5-55%] Bone Damage

    [4-6%] Bone Critical Strike Chance

    [62.5 -85%] Bone Critical Strike Damage

    [103.5-135%] Bone Spirit Damage

  • Companion Finesse

    Tempering Manual • Druid

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [72.5-95%] Companion Damage

    [82.5-105%] Wolves Damage

    [144.5-185%] Poison Creeper Damage

    [144.5-185%] Ravens Damage

  • Conjuration Finesse

    Tempering Manual • Sorcerer

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [72.5-95%] Conjuration Damage

    [98-125%] Hydra Damage

    [98-125%] Ice Blades Damage

    [98-125%] Lightning Spear Damage

  • Demolition Finesse

    Tempering Manual • Barbarian

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [144.5-185%] Kick Damage

    [72.5-95%] Charge Damage

    [82.5-105%] Death Blow Damage

    [114-150%] Damage while Iron Maelstrom is Active

  • Earth Finesse

    Tempering Manual • Druid

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [41.5-55%] Earth Damage

    [4-6%] Earth Lucky Hit Chance

    [4-6%] Earth Critical Strike Chance

    [62.5-85%] Earth Overpower Damage

    [72.5-95%] Boulder Damage

  • Frost Finesse

    Tempering Manual • Sorcerer

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [41.5-55%] Cold Damage

    [41.5-55%] Vulnerable Damage

    [62.5-85%] Damage to Frozen Enemies

    [72.5-95%] Blizzard Damage

    [82.5-105%] Ice Spike Damage

  • Profane Finesse

    Tempering Manual • Necromancer

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [47-65%] Damage to Cursed Enemies

    [82.5-105%] Macabre Damage

    [98-125%] Iron Maiden Damage

    [219-300%] Corpse Tendrils Damage

  • Pyromancy Finesse

    Tempering Manual • Sorcerer

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [41.5-55%] Fire Damage

    [57-75%] Fire Damage Over Time

    [9-11%] Pyromancy Attack Speed

    [62.5-85%] Pyromancy Critical Strike Damage

    [62.5-85%] Mastery Damage

  • Shadow Finesse

    Tempering Manual • Necromancer

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [57-75%] Shadow Damage Over Time

    [41.5-55%] Darkness Damage

    [82.5-105%] Desecrated Ground Damage

    [72.5-95%] Corpse Explosion Damage

  • Shapeshifting Finesse

    Tempering Manual • Druid

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [9-11%] Werewolf Attack Speed

    [144.5-185%] Rabies Damage

    [144.5-185%] Trample Damage

    [114-150%] Lacerate Damage

    [4-6%] Werewolf Critical Strike Chance

    [62.5 -85%] Werebear Overpower Damage

  • Shock Finesse

    Tempering Manual • Sorcerer

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [41.5-55%] Lightning Damage

    [4-6%] Shock Critical Strike Chance

    [62.5-85%] Shock Critical Strike Damage

    [155-200%] Teleport Damage

    [82.5-105%] Crackling Energy Damage

  • Storm Finesse

    Tempering Manual • Druid

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [41.5-55] Storm Damage

    [144.5-185%] Hurricane Damage

    [114-150%] Cataclysm Damage

    [82.5-105%] Lightning Bolt Damage

    [4-6%] Storm Critical Strike Chance

  • Summoning Finesse

    Tempering Manual • Necromancer

    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

    [41.5-55%] Summoning Damage

    [62.5-85%] Skeletal Mages Damage

    [82.5-105%] Golems Damage

  • Wordly Stability

    Tempering Manual • Every Class

    Slots: Ring

    [8-12.5%] Resource Generation

    [8-10%] Resource Cost Reduction

    Lucky Hit: Up to a 5% Chance to Restore [10.5-15%] Primary Resource

  • Agility Efficiency

    Tempering Manual • Rogue

    Slots: Ring

    [6-8%] Agility Cooldown Reduction

    [8-10%] Shadow Step Cooldown Reduction

    [16-25%] Caltrops Cooldown Reduction

    [8-10%] Dash Cooldown Reduction

  • Brawling Efficiency

    Tempering Manual • Barbarian

    Slots: Ring

    [6-8%] Brawling Cooldown Reduction

    [10.5-15%] Kick Cooldown Reduction

    [8-12.5%] War Cry Cooldown Reduction

  • Companion Efficiency

    Tempering Manual • Druid

    Slots: Ring

    [8-12.5%] Companion Cooldown Reduction

    [23.5-32.5%] Wolves Cooldown Reduction

    [10.5-15%] Poison Creeper Cooldown Reduction

    [15.5-20%] Ravens Cooldown Reduction

  • Conjuration Efficiency

    Tempering Manual • Sorcerer

    Slots: Ring

    [23.5-32.5%] Hydra Resource Cost Reduction

    [8-12.5%] Ice Blades Cooldown Reduction

    [8-12.5%] Lightning Spear Cooldown Reduction

  • Druid Invigoration

    Tempering Manual • Druid

    Slots: Ring

    Casting Wrath Skills Restores [10-14] Primary Resource

    Casting Ultimate Skills Restores [36-45] Primary Resource

    [1-2] to Abundance

  • Imbuement Abundance

    Tempering Manual • Rogue

    Slots: Ring

    Shadow Imbue Lasts For + [1-2] Casts

    Poison Imbue Lasts For + [1-2] Casts

    Cold Imbue Lasts For + [1-2] Casts

  • Necromancer Efficiency

    Tempering Manual • Necromancer

    Slots: Ring

    [8-10%] Ultimate Cooldown Reduction

    [16-25%] Golem Active Cooldown Reduction

    [10.5-15%] Bone Spirit Cooldown Reduction

    [1-2] to Rapid Ossification

  • Necromancer Invigoration

    Tempering Manual • Necromancer

    Slots: Ring

    Blood Orbs Restores [5-6] Essence

    Casting Macabrre Skills Restores [15-21] Primary Resource

    Casting Ultimate Skills Restores [36-45] Primary Resource

  • Rogue Invigoration

    Tempering Manual • Rogue

    Slots: Ring

    [62.5-85%] Puncture Resource Generation

    [18.5-27.5%] Invigorating Strike Energy Regeneration

    [1-2] to Innervation

    [1-2] to Adrenaline Rush

  • Sorcerer Stability

    Tempering Manual • Sorcerer

    Slots: Ring

    [1-2] to Invigorating Conduit

    [1-2] to Frigid Breeze

    [1-2] to Fiery Surge

  • Subterfuge Efficiency

    Tempering Manual • Rogue

    Slots: Ring

    [8-10%] Subterfuge Cooldown Reduction

    [8-12.5%] Trap Cooldown Reduction

    [10.5-15%] Poison Trap Cooldown Reduction

    [15.5-20%] Dark Shroud Cooldown Reduction

  • Ultimate Efficiency-Barbarian

    Tempering Manual • Barbarian

    Slots: Ring

    Casting Ultimate Skills Restores [36-45] Primary Resource

    [13.5-22.5%] Call of the Ancients Cooldown Reduction

    [13.5-22.5%] Iron Maelstrom Cooldown Reduction

    [10.5-15%] Wrath of the Berserker Cooldown Reduction

  • Ultimate Efficiency-Sorcerer

    Tempering Manual • Sorcerer

    Slots: Ring

    Casting Ultimate Skills Restores [36- 45] Primary Resource

    [8-12.5%] Deep Freeze Cooldown Reduction

    [13.5-22.5%] Inferno Cooldown Reduction

    [10.5-15%] Unstable Currents Cooldown Reduction

  • Weapon Attunement-Barbarian

    Tempering Manual • Barbarian

    Slots: Ring

    [16-25%] Basic Resource Generation

    [13-17%] Resource Generation with Two-Handed Bludgeoning Weapons

    [13-17.5%] Resource Generation with Dual-Wielded Weapons

    [13-17.5%] Resource Generation with Two-Handed Slashing Weapons

  • Weapon Attunement-Necromancer

    Tempering Manual • Necromancer

    Slots: Ring

    [16-25%] Basic Resource Generation

    [13-17.5%] Resource Generation while Wielding a Scythe

    [13-17.5%] Resource Generation while Wielding a Shield

  • Weapon Mastery Efficiency

    Tempering Manual • Barbarian

    Slots: Ring

    [8-12.5%] Weapon Mastery Cooldown Reduction

    [10.5-15%] Death Blow Cooldown Reduction

    [10.5-15%] Rupture Cooldown Reduction

    [15.5-20%] Steel Grasp Cooldown Reduction

  • Wrath Efficiency

    Tempering Manual • Druid

    Slots: Ring

    [10.5-15%] Hurricane Cooldown Reduction

    [10.5-15%] Boulder Cooldown Reduction

    [10.5-15%] Rabies Cooldown Reduction

  • Profane Innovation

    Tempering Manual • Necromancer

    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

    [13.5-22.5%] Corpse Explosion Size

    [26.5-40%] Corpse Tendrils Size

    [31.5-45%] Iron Maiden Size

    [31.5-45%] Decrepify Size

    [29-42.5%] Curse Duration

  • Alchemist Control

    Tempering Manual • Rogue

    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

    [1-2] to Trick Attacks

    [1-2] to Chilling Weight

    [1-2] to Shadow Crash

  • Sorcerer Control

    Tempering Manual • Sorcerer

    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

    [13.5-22.5%] Immobilize Duration

    [16-25%] Stun Duration

    [16-25%] Freeze Duration

    [26.5-40%] Frost Nova Size

  • Companion Innovation

    Tempering Manual • Druid

    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

    [13-17.5%] Wolves Attack Speed

    [18.5-27.5%] Ravens Attack Speed

    [13.5-22.5%] Poison Creeper Duration

    [31.5-45%] Ravens Size

  • Barbarian Control

    Tempering Manual • Barbarian

    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

    Steel Grasp Stuns for [1.1-1.5] Seconds

    Upheaval Overpowers Stun for [0.9-1.3] Seconds

    [16-25%] Stun Duration

    [1-2] to Concussion

  • Daze Control

    Tempering Manual • Rogue

    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

    Lucky Hit: Up to a [13-17.5%] Chance to Daze for 2 Seconds

    [15.5-20%] Smoke Grenade Cooldown Reduction

    [28.5-37.5%] Smoke Grenade Duration

  • Natural Schemes

    Tempering Manual • Every Class

    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

    [537-840] Thorns

    [13-17.5%] Crowd Control Duration

    [8-12.5%] Barrier Generation

  • Thorn Army

    Tempering Manual • Necromancer

    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

    [9-11%] Thorns while Fortified

    Minions Inherit [8-12.5%] of Your Thorns

    Skeletal Warriors Inherit [10.5-15%] of Your Thorns

    Skeletal Mages Inherit [13-17.5%] of Your Thorns

    Golems Inherit [13.5-22.5%] of Your Thorns

  • Thorn Body

    Tempering Manual • Barbarian

    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

    [9-11%] Thorns while Fortified

    [1-2] to Outburst

    [1-2] to Tough as Nails

  • Wordly Fortune

    Tempering Manual • Every Class

    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

    Lucky Hit: Up to a [21-30%] Chance to Slow for 2 Seconds

    Lucky Hit: Up to a [13.5-22.5%] Chance to Immobilize for 2 Seconds

    Lucky Hit: Up to a [13-17.5%] Chance to Stun for 2 Seconds

    Lucky Hit: Up to a [13-17.5%] Chance to Freeze for 2 Seconds

  • Elemental Surge

    Tempering Manual • Every Class

    Slots: All Weapons

    Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Physical Damage

    Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Fire Damage

    Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Lightning Damage

    Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Cold Damage

    Lucky Hit: Up to a 40% Chance to Deal [2000-4000] PoisonDamage

    Lucky Hit: Up to a 40% Chance to Deal [[2000-4000] Shadow Damage

  • Bone Augments

    Tempering Manual • Necromancer

    Slots: All Weapons

    [23.5-32.5%] Chance for Bone Splinters Projectiles to Cast Twice

    [13-17.5%] Chance for Bone Spear Projectiles to Cast Twice

    [26-35%] Bone Spirit Explosion Size

    [16-25%] Bone Storm Duration

  • Summoning Augments

    Tempering Manual • Necromancer

    Slots: All Weapons

    [9-11%] Minion Attack Speed

    [13.5-22.5%] Chance for Skeletal Mage Attacks to Cast Twice

    [31.5-45%] Skeleton Priest Effect Duration

  • Blood Augments

    Tempering Manual • Necromancer

    Slots: All Weapons

    [28.5-37.5%] Hemorrhage Explosion Size

    [13.5-22.5%] Blood Surge Nova Size

    [29-42.5%] Blood Lance Duration

  • Shadow Augments-Decay

    Tempering Manual • Necromancer

    Slots: All Weapons

    [28.5-37.5%] Decompose Explosion Size

    [13-17.5%] Chance for Blight Projectiles to Cast Twice

    [13.5-22.5%] Blight Size

  • Shadow Augments-Execution

    Tempering Manual • Necromancer

    Slots: All Weapons

    [13-17.5%] Chance for Sever Projectiles to Cast Twice

    [13.5-22.5%] Sever Size

    [29-42.5%] Reap Duration

  • Basic Augments-Rogue

    Tempering Manual • Rogue

    Slots: All Weapons

    [23.5-32.5%] Chance for Puncture Projectiles to Cast Twice

    [23.5-32.5%] Chance for Heartseeker Projectiles to Cast Twice

    [23.5-32.5%] Chance for Forceful Arrow Projectiles to Cast Twice

    [29-42.5%] Invigorating Strike Duration

    [29-42.5%] Heartseeker Duration

  • Core Augments-Rogue

    Tempering Manual • Rogue

    Slots: All Weapons

    Twisting Blades Returns [21-30%] Faster

    [13-17.5%] Chance for Barrage Projectiles to Cast Twice

    [13-17.5%] Chance for Rapid Fire Projectiles to Cast Twice

    [13-17.5%] Chance for Penetrating Shot Projectiles to Cast Twice

    [13.5-22.5%] Flurry Size

  • Trap Augments

    Tempering Manual • Rogue

    Slots: All Weapons

    Traps Arm [0.4-0.6] Seconds Faster

    [31.5-45%] Caltrops Size

    [31.5-45%] Caltrops Duration

    [29-42.5%] Poison Trap Duration

  • Frost Augments

    Tempering Manual • Sorcerer

    Slots: All Weapons

    [23.5-32.5%] Chance for Frost Bolt Projectiles to Cast Twice

    [13-17.5%] Chance for Frozen Orb Projectiles to Cast Twice

    [13-17.5%] Chance for Ice Shards Projectiles to Cast Twice

    [18.5-27.5%] Blizzard Size

  • Pyromancy Augments

    Tempering Manual • Sorcerer

    Slots: All Weapons

    [23.5-32.5%] Chance for Fire Bolt Projectiles to Cast Twice

    [13-17.5%] Chance for Fireball Projectiles to Cast Twice

    [13.5-22.5%] Incinerate Size

    [13.5-22.5%] Meteor Size

    [18.5-27.5%] Firewall Size

  • Shock Augments

    Tempering Manual • Sorcerer

    Slots: All Weapons

    [23.5-32.5%] Chance for Spark Projectiles to Cast Twice

    [13-17.5%] Chance for Chain Lightning Projectiles to Cast Twice

    [13-17.5%] Chance for Charged Bolts Projectiles to Cast Twice

    [13-17.5%] Chance for Ball Lightning Projectiles to Cast Twice

    [36.5-50%] Teleport Nova Size

  • Storm Augments

    Tempering Manual • Druid

    Slots: All Weapons

    [23.5-32.5%] Chance for Wind Shear Projectiles to Cast Twice

    [13-17.5%] Chance for Tornado Projectiles to Cast Twice

    [31.5-45%] Hurricane Size

    [29-42.5%] Lightning Storm Duration

    [29-42.5%] Hurricane Duration

  • Earth Augments

    Tempering Manual • Druid

    Slots: All Weapons

    [23.5-32.5%] Chance for Earth Spike Projectiles to Cast Twice

    [13-17.5%] Chance for Landslide Projectiles to Cast Twice

    [13.5-22.5%] Chance for Boulder Projectiles to Cast Twice

    [36.5-50%] Petrify Duration

  • Werebear Augments

    Tempering Manual • Druid

    Slots: All Weapons

    [28.5-37.5%] Maul Size

    [13.5-22.5%] Pulverize Size

    [16-25%] Grizzly Rage Duration

  • Werewolf Augments

    Tempering Manual • Druid

    Slots: All Weapons

    [4-6%] Shred Critical Strike Chance

    [29-42.5%] Rabies Duration

    [13-17.5%] Lacerate Duration

  • Berserking Augments

    Tempering Manual • Barbarian

    Slots: All Weapons

    [13.5-22.5%] Double Swing Size

    [13.5-22.5%] Whirlwind Size

    [29-42.5%] Frenzy Duration

    [31.5-45%] Berserking Duration

  • Furious Augments

    Tempering Manual • Barbarian

    Slots: All Weapons

    Bash Cleaves for [82.5-105%] Damage

    [13.5-22.5%] Hammer of the Ancients Size

    [13.5-22.5%] Upheaval Size

    [251-350%] Kick Vulnerable Duration

  • Bleed Augments

    Tempering Manual • Barbarian

    Slots: All Weapons

    [13.5-22.5%] Rend Size

    [21-30%] Rupture Size

    [26-35%] Flay Duration

    [1-2] to Pressure Point

    [1-2] to Expose Vulnerability

  • Sandstorm Augments

    Tempering Manual • Barbarian

    Slots: All Weapons

    [82-105%] Dust Devil Damage

    [13.5-22.5%] Chance for Dust Devils to Cast Twice

    [21-30%] Dust Devil Size

  • Wasteland Augments

    Tempering Manual • Barbarian

    Slots: All Weapons

    [26.5-40%] Ground Stomp Size

    [31.5-45%] Leap Slam Size

    [21-30%] Earthquake Size

    [23.5-32.5%] Earthquake Duration

Diablo 4 Tempering Stats & Affixes (2024)
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